Growth Designer
Job Title: Growth Designer
Location: Remote East Coast North America, UK or Europe
We’re hiring a creative and data-driven Senior Product Designer to join our client Sanity.io's growth team, where you’ll translate user insights and business objectives into impactful product experiences.
Who?
Sanity.io is a modern, flexible content platform that replaces rigid legacy content management systems so companies like Spotify, Figma, Riot Games, PUMA and Linear can create amazing digital experiences for their customers.
One of their big differentiators is treating content as data, so it can be stored in a single source of truth, but seamlessly adapted and personalized for any channel without extra effort. Forward-thinking companies choose Sanity because they can create tailored content authoring experiences, customized workflows, and content models that reflect their business.
Backed by Netlify, Vercel, the founders of Twitter and Medium, Heroku’s ex-CEO, and leading VCs like ICONIQ Growth, Threshold Ventures, and Lead Edge Capital, Sanity is at the epicenter of the modern digital product development stack.
You can only build a great company with a great culture. Read about Sanity’s values and join them.
About the role
In this role, you’ll be instrumental in translating user insights and business objectives into impactful design strategies. Your work will directly influence the user experience across Sanity’s product surfaces, focusing on driving product acquisition, engagement and monetization. As part of the Growth team, you'll work alongside a highly skilled team of developers and apply your design expertise to a variety of challenges – from improving user journeys and flows to rapidly designing and shipping experiments that drive core product metrics.
In Growth, Sanity understands that the vast majority of experiments fail, and therefore value speed, creativity, and pragmatism above all. They ship fast and iterate – giving you the freedom to experiment and test out new ideas and designs across our product surfaces.
As a designer at Sanity, you will also be a part of our Design function, working alongside some of the brightest minds within Product Design and UX Research. You’ll experience regular design reviews, hone your craft, learn and share skills, and help raise the bar for design across the organization.
What you will be doing
Collaborate on forming hypotheses and building tactical experiments to drive product acquisition, activation, engagement, and monetization.
Iterate on designs based on learnings from ongoing projects.
Sketch and prototype with appropriate fidelity, involving the team of developers in the design process.
Utilize insights to guide decision-making, researching competitors, best practices, and state-of-the-art solutions.
Leverage design systems and guidelines, while collaborating on their evolution.
Address a wide range of user needs and journeys, ensuring compelling and consistent experiences.
Work closely with cross-functional teams to achieve shared goals.
Contribute to the growth design knowledge base through experimentation and research.
Balance business impact with user experience in your design decisions.
Advocate for user-centric solutions, backed by data and research.
This may be you if you have:
Five+ years of experience with product and growth design, with a strong portfolio highlighting skills in UI/UX design, user journey mapping, prototyping, and data-informed design strategies.
Thoughtful problem solver with the ability to quickly and accurately understand context and break down complex problems into efficient solutions.
Able to find pragmatic solutions that balance quality, speed, and business impact.
An empathic communicator who can effectively convey ideas and feedback.
Experienced in discovery tools and methods, especially facilitation and tactical research.
Thrives in collaborative, cross-functional team environments.
Open to learning and eager to help others grow.
Adaptable, analytical, and open-minded, with a focus on data-driven solutions.
Comfortable with hypothesis-based thinking and experimentation.
Experienced in balancing user needs with business goals.
A proponent of meaningful user experiences and sustainable growth practices.
Skilled in various design disciplines and eager to learn and adapt to new challenges.
Nice to haves
Familiar with the developer tool ecosystem; and/or
Experience from a developer tool company.
There are many roads leading up to being a Growth Product Designer. Sanity is already a mix of self-taught and formally educated people. Please apply!
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